wifi | Is the network connection jittery? | Time between VR frames (median, p95, p99, max), gaps over 100 ms, and bursts of frames. Gaps with steady IK timing point at the network, and with uneven IK timing at a busy computer. |
filtering | What do the pose filters let through? | 3–15 Hz motion at each stage, from raw VR pose to the end-effector target, with the share passed through and the delay each stage adds. If a lot reaches the target, tune the filters, not the motors. |
kinematics | Does IK add motion the hand didn’t make? | Target versus achieved end-effector pose, solve time per tick, per-joint drift (°/min) without end-effector motion, and per-joint jitter with its main frequency. |