wifi | Is the transport jittery? | VR frame inter-arrival median/p95/p99/max, gaps (> 100 ms) and burst frames — recovered from raw-pose change ticks, so hand motion can’t fake them. A quiet IK tick interval alongside gaps points at the network; a noisy one points at the host starving the IK process. |
filtering | What does the pose filter stack pass through? | 3–15 Hz band RMS per stage (raw VR pose → filtered pose → world EE target) per axis, the pass-through ratio, and the lag each stage adds. Mid-band content that reaches the EE target is what the arm is asked to reproduce — if it’s high, tune the filter, not the motors. |
kinematics | Does the IK add motion the hand didn’t make? | EE pose set vs actual (the world target given to the solver vs FK of the solved joints, per axis), per-tick solve time (median/p95/max ms), per-joint churn (°/min — a restless null space churns without EE motion), and per-joint mid-band jitter with its dominant frequency. |